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Version: 3.0.0

Object dictionary

An object dictionary (OD) allows various developers of different services to make them interoperate regardless of the units they use on their code.

Example: If my_service1 uses an angle in radians and my_service2 uses degrees, what is the unit they should use to share the angle information?

An object dictionary defines a set of typical objects that can be transmitted through Luos messages. It allows to send these objects with a unit and to use it in any other units, in other services.

Luos engine defines objects based on physical values following the SI standard.

Objects and types

Each object in the Object Dictionary has a specific Type. For example:

// Define object angular_position as an angular_position_t type
angular_position_t angular_position;

You can create your variables using these objects but never set OD variables directly with a value. Instead, you have to use functions available on the Luos engine's OD:

// Set object angular_position
float deg = 12.0;
angular_position_t angular_position = AngularOD_PositionFrom_deg(deg);

Following this rule, everybody will be able to use your values.

All the types are listed in the table summary at the end of this page.

Conversions

As many units exist, many conversion functions are available. As a result, they follow logic naming rules in order to quickly find the desired function without having to search for it.

Unit conversions

There are two types of unit conversion: in one way (OD type from the desired unit), and in the other way (OD type to the desired unit):

  • from conversion: Converts a value with a defined unit into a desired OD data.

Format: [type_var] = [type]From_[unit]([value])

// save a linear_position from a mm value
linear_position_t linear_position = LinearOD_PositionFrom_mm(float mm);
  • to conversion: Converts an OD data into a specific unit.

Format: [value] = [type]To_[unit]([type_var])

// convert the variable linear_position into mm
float mm = LinearOD_PositionTo_mm(linear_position_t linear_position);

Messages conversions

In the same way, both conversions are available for messages (OD type from message and OD type to message):

  • from conversion: Gets a OD data from a message.

Format: [type]FromMsg([type_var], msg)

// get the linear_position from the message msg
void LinearOD_PositionFromMsg(linear_position_t* linear_position, msg_t* msg);
  • to conversion: Inserts a desired OD data into a message.

Format: [type]ToMsg(type_var], msg)

// insert the linear_position into the message msg
void LinearOD_PositionToMsg(linear_position_t* linear_position, msg_t* msg);

Types and units table summary

Here are listed the existing types:

TypeAvailable prefix and other units
linear_positionnm, μm, mm, cm, m, km, in, ft, mi
linear_speedmm/s, m/s, km/h, in/s, mi/h
angular_positiondeg, revolution, rad
angular_speeddeg/s, revolution/s, revolution/min, rad/s
forceN, kgf, ozf, lbf
momentN.mm, N.cm, N.m, kgf.mm, kgf.cm, kgf.m, ozf.in, lbf.in
voltagemV, V
currentmA, A
powermW, W
ratiopercentage
temperaturedeg_c, deg_f, deg_k
color8bit_RGB unsigned char [3]
controlcontrol_t (play, pause, stop, record)
pidasserv_pid_t float \[3\] {proportional, integral, derivative}
tip

To find out what conversion function to use if you don't know it, replace the characters / or . in the units by the character _. The character µ is replaced by u, and revolution is replaced by rev.

Examples:
convert a linear speed to mm/s: LinearOD_SpeedTo_mm_s();
convert a value in μm to a linear position: LinearOD_PositionFrom_um();
convert a value in revolutions/s to an angular speed: AngularOD_SpeedFrom_rev_s();